{"id":77795,"date":"2025-09-16T14:18:18","date_gmt":"2025-09-16T13:18:18","guid":{"rendered":"https:\/\/blogs.ua.pt\/cidtff\/?p=77795"},"modified":"2025-09-16T14:18:18","modified_gmt":"2025-09-16T13:18:18","slug":"artigo-the-art-nouveau-path-promoting-sustainability-competences-through-a-mobile-augmented-reality-game","status":"publish","type":"post","link":"https:\/\/cidtff.web.ua.pt\/blog\/?p=77795","title":{"rendered":"Artigo | The\u00a0Art Nouveau Path: Promoting Sustainability Competences Through a Mobile Augmented Reality Game"},"content":{"rendered":"<div class=\"wp-block-image\">\n<figure class=\"alignright size-full is-resized\"><a href=\"https:\/\/cidtff.web.ua.pt\/blog\/wp-content\/uploads\/2025\/09\/MTI.png\" target=\"_blank\" rel=\"noreferrer noopener\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cidtff.web.ua.pt\/blog\/wp-content\/uploads\/2025\/09\/MTI.png\" alt=\"\" class=\"wp-image-77798\" width=\"267\" height=\"380\"\/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"><strong>Jo\u00e3o Ferreira-Santos (CIDTFF) &amp; L\u00facia Pombo (CIDTFF) | <em>Multimodal Technologies and Interaction<\/em>,\u00a0<em>9<\/em>(8), 77<\/strong><\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Abstract<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">This paper presents a qualitative case study on the design, implementation, and validation of the Art Nouveau Path, a mobile augmented reality game developed to foster sustainability competences through engagement with Aveiro\u2019s Art Nouveau built heritage. Grounded in the GreenComp framework and developed through a Design-Based Research approach, the game integrates location-based interaction, narrative storytelling, and multimodal augmented reality and multimedia content to activate key competences such as systems thinking, futures literacy, and sustainability-oriented action. The game was validated with 33 in-service schoolteachers, both through a simulation-based training workshop and a curricular review of the game. A mixed-methods strategy was used, combining structured questionnaires, open-ended reflections, and curricular review. The findings revealed strong emotional and motivational engagement, interdisciplinary relevance, and alignment with formal education goals. Teachers emphasized the game\u2019s capacity to connect local identity with global sustainability challenges through immersive and reflective experiences. Limitations pointed to the need for enhanced pedagogical scaffolding, clearer integration into STEAM subjects, and broader accessibility across technological contexts. This study demonstrates that these games, when grounded in competence-based frameworks and inclusive design, can meaningfully support multimodal, situated learning for sustainability and offer valuable contributions to pedagogical innovation in Education for Sustainable Development.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Keywords: <\/strong>Art Nouveau Path; Augmented Reality (AR); Mobile Augmented Reality Game (MARG); multimodal learning; cultural heritage education; case study; Design-Based Research (DBR); Greencomp; sustainability competences; Education for Sustainable Development (ESD)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8211; &#8211; &#8211; &#8211; &#8211;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Refer\u00eancia:<\/strong><br \/>Ferreira-Santos, J., &amp; Pombo, L. (2025). The\u00a0<em>Art Nouveau Path<\/em>: Promoting Sustainability Competences Through a Mobile Augmented Reality Game.\u00a0<em>Multimodal Technologies and Interaction<\/em>,\u00a0<em>9<\/em>(8), 77.\u00a0<a href=\"https:\/\/doi.org\/10.3390\/mti9080077\" target=\"_blank\" rel=\"noopener\" title=\"\">https:\/\/doi.org\/10.3390\/mti9080077<\/a><br \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Jo\u00e3o Ferreira-Santos (CIDTFF) &amp; L\u00facia Pombo (CIDTFF) | Multimodal Technologies and Interaction,\u00a09(8), 77 Abstract This paper presents a qualitative case study on the design, implementation, and validation of the Art Nouveau Path, a mobile augmented reality game developed to foster sustainability competences through engagement with Aveiro\u2019s Art Nouveau built heritage. Grounded in the GreenComp framework [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[32,14,5],"tags":[],"class_list":["post-77795","post","type-post","status-publish","format-standard","hentry","category-artigos","category-destaques","category-publicacoes"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"Jo\u00e3o Ferreira-Santos (CIDTFF) &amp; L\u00facia Pombo (CIDTFF) | Multimodal Technologies and Interaction, 9(8), 77 Abstract This paper presents a qualitative case study on the design, implementation, and validation of the Art Nouveau Path, a mobile augmented reality game developed to foster sustainability competences through engagement with Aveiro\u2019s Art Nouveau built heritage. 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