{"id":50139,"date":"2022-08-31T10:26:03","date_gmt":"2022-08-31T09:26:03","guid":{"rendered":"https:\/\/blogs.ua.pt\/cidtff\/?p=50139"},"modified":"2022-08-31T10:26:03","modified_gmt":"2022-08-31T09:26:03","slug":"artigo-exploring-the-role-of-mobile-game-based-apps-towards-a-smart-learning-city-environment-the-innovation-of-educity","status":"publish","type":"post","link":"https:\/\/cidtff.web.ua.pt\/blog\/?p=50139","title":{"rendered":"Artigo | Exploring the role of mobile game-based apps towards a smart learning city environment \u2013 the innovation of EduCITY"},"content":{"rendered":"<div class=\"wp-block-image\">\n<figure class=\"alignright size-full is-resized\"><a href=\"http:\/\/blogs.ua.pt\/cidtff\/wp-content\/uploads\/2022\/08\/artigo-educity.png\" target=\"_blank\" rel=\"noreferrer noopener\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/blogs.ua.pt\/cidtff\/wp-content\/uploads\/2022\/08\/artigo-educity.png\" alt=\"\" class=\"wp-image-50142\" width=\"264\" height=\"195\"\/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"><strong>L\u00facia Pombo (CIDTFF) | Education &amp; Training, special issue \u201cMobile learning and microlearning in vocational education: Emerging trends for training\u201d<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">O primeiro artigo <a rel=\"noreferrer noopener\" href=\"https:\/\/www.ua.pt\/pt\/cidtff\/educity\" target=\"_blank\">EduCITY<\/a> foi publicado na edi\u00e7\u00e3o especial \u201cMobile learning and microlearning in vocational education: Emerging trends for training\u201d da revista cient\u00edfica \u201cEducation &amp; Training\u201d da Emerald Publishing Limited.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Abstract<\/strong><strong>:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Purpose<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This paper provides a general review related to a wider project, aimed at developing a mobile game-based app on Education for Sustainable Development within a smart learning city environment. It aims to address guidelines for a new action-oriented transformative pedagogy that is essential for the development of key competencies for sustainable development based on literature review and on the exploration of a previously created mobile game-based app \u2013 the EduPARK app.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Design\/methodology\/approach<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This work gives continuity to the developed work, through a qualitative interpretive methodology of case study. Its main objective is to analyze the opinion of Higher Education students, who have experienced the EduPARK app, in what concerns the impact of the educational strategy into: (1) learning value, (2) authentic learning, (3) lifelong learning, and (4) conservation and sustainable habits. Data collection instruments involve students\u2019 reflections triangulated to a questionnaire.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Findings<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The study finds that the potential for promoting conservation and sustainable habits is widely recognized by app users, although they mention that this aspect can be further explored. This legitimates the relevance of the new mission \u2013 EduCITY, which focuses on enhancing sustainability key skills of citizens who participate in extension game-based activities on strategic paths in the city.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Originality\/value<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This paper comprises a set of guidelines and best practices for educational stakeholders and decision makers in order to enhance a wider integration of this outdoor mobile innovative approach in education, promoting smart and sustainable attitudes of citizens within the cities.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/doi.org\/10.1108\/ET-06-2022-0238\" target=\"_blank\" rel=\"noreferrer noopener\">ver mais<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>&#8211; &#8211; &#8211; &#8211; &#8211;<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Refer\u00eancia:<br \/><\/strong>Pombo, L. (2022). Exploring the role of mobile game-based apps towards a smart learning city environment \u2013 the innovation of EduCITY. <em>Education &amp; Training<\/em>, <em>ahead-of-print<\/em> (special issue \u201cMobile learning and microlearning in vocational education: Emerging trends for training\u201d). https:\/\/doi.org\/10.1108\/ET-06-2022-0238<\/p>\n","protected":false},"excerpt":{"rendered":"<p>L\u00facia Pombo (CIDTFF) | Education &amp; Training, special issue \u201cMobile learning and microlearning in vocational education: Emerging trends for training\u201d O primeiro artigo EduCITY foi publicado na edi\u00e7\u00e3o especial \u201cMobile learning and microlearning in vocational education: Emerging trends for training\u201d da revista cient\u00edfica \u201cEducation &amp; Training\u201d da Emerald Publishing Limited. Abstract: Purpose This paper provides [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[32,14,5],"tags":[],"class_list":["post-50139","post","type-post","status-publish","format-standard","hentry","category-artigos","category-destaques","category-publicacoes"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"L\u00facia Pombo (CIDTFF) | Education &amp; Training, special issue \u201cMobile learning and microlearning in vocational education: Emerging trends for training\u201d O primeiro artigo EduCITY foi publicado na edi\u00e7\u00e3o especial \u201cMobile learning and microlearning in vocational education: Emerging trends for training\u201d da revista cient\u00edfica \u201cEducation &amp; Training\u201d da Emerald Publishing Limited. 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