{"id":42406,"date":"2021-11-26T10:05:34","date_gmt":"2021-11-26T10:05:34","guid":{"rendered":"https:\/\/blogs.ua.pt\/cidtff\/?p=42406"},"modified":"2021-11-26T10:05:34","modified_gmt":"2021-11-26T10:05:34","slug":"livro-current-trends-in-game-based-learning","status":"publish","type":"post","link":"https:\/\/cidtff.web.ua.pt\/blog\/?p=42406","title":{"rendered":"Livro | Current Trends in Game-Based Learning"},"content":{"rendered":"\n<div class=\"wp-block-image\"><figure class=\"alignright size-full is-resized\"><a href=\"https:\/\/cidtff.web.ua.pt\/blog\/wp-content\/uploads\/2021\/11\/current-trends-game-based-learning.png\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cidtff.web.ua.pt\/blog\/wp-content\/uploads\/2021\/11\/current-trends-game-based-learning.png\" alt=\"\" class=\"wp-image-42409\" width=\"266\" height=\"381\"\/><\/a><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Encontra-se dispon\u00edvel o livro impresso da edi\u00e7\u00e3o especial \u201c<a href=\"https:\/\/www.mdpi.com\/journal\/education\/special_issues\/current_trends_game_based_learning_supported_mobile_devices\" target=\"_blank\" rel=\"noreferrer noopener\">Current Trends in Game-Based Learning\u201d<\/a>, publicada no jornal <em>Education Sciences<\/em>, organizado pelas investigadoras do CIDTFF Margarida M. Marques e L\u00facia Pombo.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Uma mir\u00edade de op\u00e7\u00f5es tecnol\u00f3gicas pode ser usada para apoiar a aprendizagem baseada em jogos digitais. Uma tecnologia popular neste contexto \u00e9 a dos dispositivos m\u00f3veis, considerando a sua alta taxa de penetra\u00e7\u00e3o nas nossas sociedades, mesmo entre os mais jovens. Estas tecnologias podem ser combinadas com outras, como a Realidade Aumentada (AR) ou a Realidade Virtual (VR), para aumentar a motiva\u00e7\u00e3o e o envolvimento dos alunos nos processos de aprendizagem.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Deste contexto emerge uma necessidade de conhecer e promover boas pr\u00e1ticas no desenvolvimento e implementa\u00e7\u00e3o de abordagens de aprendizagem baseadas em jogos em ambientes educativos. Este foi o mote para a proposta da edi\u00e7\u00e3o especial \u201cCurrent Trends in Game-Based Learning\u201d, publicada no <em>Education Sciences<\/em>. Este livro \u00e9 uma reimpress\u00e3o desta edi\u00e7\u00e3o especial, reunindo cinco artigos que ilustram a contribui\u00e7\u00e3o de abordagens inovadoras para a educa\u00e7\u00e3o, especificamente as que exploram fatores motivacionais associados aos jogos e a tecnologia que os pode suportar.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">O livro encontra-se dispon\u00edvel <a href=\"https:\/\/www.mdpi.com\/books\/pdfview\/book\/4553\">aqui<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8211; &#8211; &#8211; &#8211; &#8211;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Refer\u00eancia:<br \/>Marques, M. M., &amp; Pombo, L. (orgs.) (2021). <em>Current Trends in Game-Based Learning<\/em>. MDPI. https:\/\/doi.org\/10.3390\/books978-3-0365-2315-6<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Encontra-se dispon\u00edvel o livro impresso da edi\u00e7\u00e3o especial \u201cCurrent Trends in Game-Based Learning\u201d, publicada no jornal Education Sciences, organizado pelas investigadoras do CIDTFF Margarida M. Marques e L\u00facia Pombo. Uma mir\u00edade de op\u00e7\u00f5es tecnol\u00f3gicas pode ser usada para apoiar a aprendizagem baseada em jogos digitais. Uma tecnologia popular neste contexto \u00e9 a dos dispositivos m\u00f3veis, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[14,35,5],"tags":[],"class_list":["post-42406","post","type-post","status-publish","format-standard","hentry","category-destaques","category-livros-capitulos","category-publicacoes"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"Encontra-se dispon\u00edvel o livro impresso da edi\u00e7\u00e3o especial \u201cCurrent Trends in Game-Based Learning\u201d, publicada no jornal Education Sciences, organizado pelas investigadoras do CIDTFF Margarida M. Marques e L\u00facia Pombo. 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Uma tecnologia popular neste contexto \u00e9 a dos dispositivos m\u00f3veis,","twitter:creator":"@cidtff"},"aioseo_meta_data":{"post_id":"42406","title":null,"description":null,"keywords":null,"keyphrases":null,"primary_term":null,"canonical_url":null,"og_title":null,"og_description":null,"og_object_type":"default","og_image_type":"default","og_image_url":null,"og_image_width":null,"og_image_height":null,"og_image_custom_url":null,"og_image_custom_fields":null,"og_video":null,"og_custom_url":null,"og_article_section":null,"og_article_tags":null,"twitter_use_og":false,"twitter_card":"default","twitter_image_type":"default","twitter_image_url":null,"twitter_image_custom_url":null,"twitter_image_custom_fields":null,"twitter_title":null,"twitter_description":null,"schema":{"blockGraphs":[],"customGraphs":[],"default":{"data":{"Article":[],"Course":[],"Dataset":[],"FAQPage":[],"Movie":[],"Person":[],"Product":[],"ProductReview":[],"Car":[],"Recipe":[],"Service":[],"SoftwareApplication":[],"WebPage":[]},"graphName":"","isEnabled":true},"graphs":[]},"schema_type":"default","schema_type_options":null,"pillar_content":false,"robots_default":true,"robots_noindex":false,"robots_noarchive":false,"robots_nosnippet":false,"robots_nofollow":false,"robots_noimageindex":false,"robots_noodp":false,"robots_notranslate":false,"robots_max_snippet":null,"robots_max_videopreview":null,"robots_max_imagepreview":"large","priority":null,"frequency":null,"local_seo":null,"breadcrumb_settings":null,"limit_modified_date":false,"ai":null,"created":"2026-04-21 14:21:06","updated":"2026-09-12 01:54:06","seo_analyzer_scan_date":null},"aioseo_breadcrumb":"<div class=\"aioseo-breadcrumbs\"><span class=\"aioseo-breadcrumb\">\n\t\t\t<a href=\"https:\/\/cidtff.web.ua.pt\/blog\" title=\"Home\">Home<\/a>\n\t\t<\/span><span class=\"aioseo-breadcrumb-separator\">&raquo;<\/span><span class=\"aioseo-breadcrumb\">\n\t\t\t<a href=\"https:\/\/cidtff.web.ua.pt\/blog\/?cat=5\" title=\"Publica\u00e7\u00f5es\">Publica\u00e7\u00f5es<\/a>\n\t\t<\/span><span class=\"aioseo-breadcrumb-separator\">&raquo;<\/span><span class=\"aioseo-breadcrumb\">\n\t\t\tLivro | Current Trends in Game-Based Learning\n\t\t<\/span><\/div>","aioseo_breadcrumb_json":[{"label":"Home","link":"https:\/\/cidtff.web.ua.pt\/blog"},{"label":"Publica\u00e7\u00f5es","link":"https:\/\/cidtff.web.ua.pt\/blog\/?cat=5"},{"label":"Livro | Current Trends in Game-Based Learning","link":"https:\/\/cidtff.web.ua.pt\/blog\/?p=42406"}],"_links":{"self":[{"href":"https:\/\/cidtff.web.ua.pt\/blog\/index.php?rest_route=\/wp\/v2\/posts\/42406","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cidtff.web.ua.pt\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cidtff.web.ua.pt\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cidtff.web.ua.pt\/blog\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/cidtff.web.ua.pt\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=42406"}],"version-history":[{"count":0,"href":"https:\/\/cidtff.web.ua.pt\/blog\/index.php?rest_route=\/wp\/v2\/posts\/42406\/revisions"}],"wp:attachment":[{"href":"https:\/\/cidtff.web.ua.pt\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=42406"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cidtff.web.ua.pt\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=42406"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cidtff.web.ua.pt\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=42406"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}