{"id":39969,"date":"2021-09-09T18:42:59","date_gmt":"2021-09-09T17:42:59","guid":{"rendered":"https:\/\/blogs.ua.pt\/cidtff\/?p=39969"},"modified":"2021-09-09T18:42:59","modified_gmt":"2021-09-09T17:42:59","slug":"artigo-the-impact-of-teacher-training-using-mobile-augmented-reality-games-on-their-professional-development","status":"publish","type":"post","link":"https:\/\/cidtff.web.ua.pt\/blog\/?p=39969","title":{"rendered":"Artigo | The Impact of Teacher Training Using Mobile Augmented Reality Games on Their Professional Development"},"content":{"rendered":"\n<div class=\"wp-block-image\"><figure class=\"alignright size-large is-resized\"><a href=\"https:\/\/cidtff.web.ua.pt\/blog\/wp-content\/uploads\/2021\/09\/Picture-1.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cidtff.web.ua.pt\/blog\/wp-content\/uploads\/2021\/09\/Picture-1.png\" alt=\"\" class=\"wp-image-39972\" width=\"264\" height=\"308\"\/><\/a><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Margarida M. Marques (CIDTFF) &amp; L\u00facia Pombo (CIDTFF) | <em>Education Sciences, 11<\/em>(8), pp. 404<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Abstract:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cOngoing technology progress sustains innovative teaching approaches. Mobile devices, augmented reality (AR), and games are a few of the new resources that teachers have at their disposal to promote student learning. However, their effective integration into practices requires training, so there is a need to analyze the impact of training initiatives on teacher professional development. A case study is being conducted on the development process of mobile AR games for Science, Technology, Engineering and Mathematics (STEM) learning by 14 Portuguese in-service teachers in a 50 h workshop. This contribution refers to the analysis of this training\u2019s impact on teacher professional development through a questionnaire filled in at the beginning and end of the workshop. This study registered a higher impact on teachers\u2019 understanding of AR educative use, the less-known approach, compared to mobile and game-based learning. Moreover, teachers became more experienced with these approaches as learners, and reported having explored them with their students during the workshop period. Teacher ability to identify benefits and barriers in these approaches increased with the workshop, particularly the learning that could be promoted with mobile AR games. The presented set of barriers to implementation is relevant to future teacher professional-development initiatives.\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Este artigo pretence ao Special\u00a0Issue <a href=\"https:\/\/www.mdpi.com\/journal\/education\/special_issues\/current_trends_game_based_learning_supported_mobile_devices\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Current Trends in Game-Based Learning<\/strong><\/a>,\u00a0do qual as investigadoras do CIDTFF s\u00e3o\u00a0<em>Guest Editors<\/em>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/www.mdpi.com\/2227-7102\/11\/8\/404\" target=\"_blank\" rel=\"noreferrer noopener\">ver mais<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u2013 \u2013 \u2013 \u2013 \u2013<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Refer\u00eancia:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Marques, M. M. &amp; Pombo, L. (2021). The Impact of Teacher Training Using Mobile Augmented Reality Games on Their Professional Development. <em>Education Sciences, 11<\/em>(8), 404. https:\/\/doi.org\/10.3390\/educsci11080404<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Margarida M. Marques (CIDTFF) &amp; L\u00facia Pombo (CIDTFF) | Education Sciences, 11(8), pp. 404 Abstract: \u201cOngoing technology progress sustains innovative teaching approaches. Mobile devices, augmented reality (AR), and games are a few of the new resources that teachers have at their disposal to promote student learning. However, their effective integration into practices requires training, so [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[32,14,5],"tags":[],"class_list":["post-39969","post","type-post","status-publish","format-standard","hentry","category-artigos","category-destaques","category-publicacoes"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"Margarida M. Marques (CIDTFF) &amp; L\u00facia Pombo (CIDTFF) | Education Sciences, 11(8), pp. 404 Abstract: \u201cOngoing technology progress sustains innovative teaching approaches. Mobile devices, augmented reality (AR), and games are a few of the new resources that teachers have at their disposal to promote student learning. However, their effective integration into practices requires training, so\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"cidtff\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/cidtff.web.ua.pt\/blog\/?p=39969\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 4.9.10\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_US\" \/>\n\t\t<meta property=\"og:site_name\" content=\"CIDTFF blog -\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"Artigo | The Impact of Teacher Training Using Mobile Augmented Reality Games on Their Professional Development - CIDTFF blog\" \/>\n\t\t<meta property=\"og:description\" content=\"Margarida M. Marques (CIDTFF) &amp; L\u00facia Pombo (CIDTFF) | Education Sciences, 11(8), pp. 404 Abstract: \u201cOngoing technology progress sustains innovative teaching approaches. Mobile devices, augmented reality (AR), and games are a few of the new resources that teachers have at their disposal to promote student learning. 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