{"id":36055,"date":"2021-03-17T17:30:40","date_gmt":"2021-03-17T17:30:40","guid":{"rendered":"https:\/\/blogs.ua.pt\/cidtff\/?p=36055"},"modified":"2021-03-17T17:30:40","modified_gmt":"2021-03-17T17:30:40","slug":"capitulo-teachers-experiences-and-perceptions-regarding-mobile-augmented-reality-games-a-case-study-of-a-teacher-training","status":"publish","type":"post","link":"https:\/\/cidtff.web.ua.pt\/blog\/?p=36055","title":{"rendered":"Cap\u00edtulo | Teachers\u2019 experiences and perceptions regarding mobile augmented reality games: A case study of a teacher training"},"content":{"rendered":"\n<div class=\"wp-block-image\"><figure class=\"alignright size-large is-resized\"><a href=\"https:\/\/cidtff.web.ua.pt\/blog\/wp-content\/uploads\/2021\/03\/Picture-1.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cidtff.web.ua.pt\/blog\/wp-content\/uploads\/2021\/03\/Picture-1-1024x519.jpg\" alt=\"\" class=\"wp-image-36058\" width=\"266\" height=\"134\"\/><\/a><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Margarida M. Marques (CIDTFF), &amp; L\u00facia Pombo (CIDTFF) | <em>Proceedings of INTED2021 Conference 8th-9th March 2021<\/em>, pp. 8938-8947<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Resumo:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The literature has been recognizing the potential of mobile technologies, augmented reality (AR) and game-based approaches in Education and recommends its adoption. Considering the scarcity of this type of educational resources in the Portuguese context, it is relevant to create opportunities for teachers and researchers to collaborate in the development of high-quality open resources to be integrated into games available for all. To this end, a 50-hour continuous training course for teachers was conducted to promote collaborative development of mobile AR game-based resources for Science, Technology, Engineering and Mathematics learning. In this contribution, data from a questionnaire applied at the beginning of the training is analysed to support assessment of teachers\u2019 previous experiences and initial perceptions regarding mobile learning, AR use in Education and game-based learning. The questionnaire was anonymous and 14 out of 16 teachers gave informed consent to participate in this study. This data was triangulated with information collected through participant observation from two researchers who were also the trainers and the authors of this paper. Results reveal that teachers with different profiles attained this training. Nevertheless, most teachers revealed na\u00efve perspectives on mobile and game-based learning and were unaware of AR technologies and their potential use in education. Teacher profiles varied from those who acknowledge not knowing and not using either of the three approaches in their teaching practices, nor in their personal learning experiences, to those who seem to have somewhat accurate ideas. This work is relevant as this case study is an empirical account of teachers practices and perspectives on mobile AR games.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Palavras-chave: <\/strong>mobile learning; augmented reality; game-based learning; teacher perspectives; teacher practices; teacher training; case study.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"http:\/\/blogs.ua.pt\/cidtff\/wp-content\/uploads\/2021\/03\/87544.pdf\" target=\"_blank\" rel=\"noreferrer noopener\">ver mais<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>&#8211; &#8211; &#8211; &#8211; &#8211;<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Refer\u00eancia<\/strong>:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Marques, M. M., &amp; Pombo, L. (2021). Teachers\u2019 experiences and perceptions regarding mobile augmented reality games: A case study of a teacher training. In L. G\u00f3mez Chova, A. L\u00f3pez Mart\u00ednez, &amp; I. Candel Torres (Eds.). <em>Proceedings of INTED2021 Conference<\/em>, (pp. 8938-8947). IATED<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Margarida M. Marques (CIDTFF), &amp; L\u00facia Pombo (CIDTFF) | Proceedings of INTED2021 Conference 8th-9th March 2021, pp. 8938-8947 Resumo: The literature has been recognizing the potential of mobile technologies, augmented reality (AR) and game-based approaches in Education and recommends its adoption. Considering the scarcity of this type of educational resources in the Portuguese context, it [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[32,14,5],"tags":[],"class_list":["post-36055","post","type-post","status-publish","format-standard","hentry","category-artigos","category-destaques","category-publicacoes"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"Margarida M. 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