{"id":31020,"date":"2020-07-01T19:17:06","date_gmt":"2020-07-01T18:17:06","guid":{"rendered":"http:\/\/blogs.ua.pt\/cidtff\/?p=31020"},"modified":"2020-07-01T19:17:06","modified_gmt":"2020-07-01T18:17:06","slug":"artigo-teacher-readiness-to-adopt-game-based-mobile-learning-with-augmented-reality","status":"publish","type":"post","link":"https:\/\/cidtff.web.ua.pt\/blog\/?p=31020","title":{"rendered":"Artigo | Teacher readiness to adopt game-based mobile learning with augmented reality"},"content":{"rendered":"\n<div class=\"wp-block-image\"><figure class=\"alignright size-large\"><img decoding=\"async\" src=\"https:\/\/cidtff.web.ua.pt\/blog\/wp-content\/uploads\/2020\/07\/Picture-1.png\" alt=\"\" class=\"wp-image-31023\"\/><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Margarida M. Marques &amp; L\u00facia Pombo, | in <em>IxD&amp;A\/Interaction Design and Architecture(s), special issue &#8220;Smart Learning Ecosystems &#8211;&nbsp;Design as cornerstone of smart educational processes and places\u201d<\/em>, pp. 68-85<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Abstract:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Mobile augmented reality (AR) games have potential in Education, as they can enhance learning experiences, by offering to learners contextualized information. This study aim is to reveal teachers\u2019 readiness to adopt these strategies, after training. Hence, this is a case study of two editions of a workshop under the EduPARK project, designed to support teachers\u2019 adoption of strategies involving game-based mobile learning with AR. The workshops required collaborative exploration of the EduPARK app and educational resource planning. Data collected from individual questionnaires and focus group interviews were analysed through content analysis, descriptive statistics, and computing of the Educational Value Scale and of the System Usability Scale. The 45 teacher-trainees consider they are ready to integrate mobile AR games in their practices, but they are foreseeing difficulties that need to be addressed. This work presents a typology of teacher training that, according to the participants, is successful in promoting their readiness to adopt innovative practices.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Keywords:<\/strong>&nbsp;&nbsp;Mobile Learning, Augmented Reality, Game-Based Learning, Outdoors, Teacher training, Case study<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"http:\/\/ixdea.uniroma2.it\/inevent\/events\/idea2010\/index.php?s=10&amp;a=11&amp;link=ToC_43_P&amp;link=43_4_abstract\" target=\"_blank\" rel=\"noreferrer noopener\">ver mais<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>&#8211; &#8211; &#8211; &#8211; &#8211;<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Refer\u00eancia:<br \/><\/strong>Marques, M. M., &amp; Pombo, L. (2020). Teacher readiness to adopt game-based mobile learning with augmented reality. in <em>IxD&amp;A\/Interaction Design and Architecture(s), 43<\/em>, special issue &#8220;Smart Learning Ecosystems &#8211;\u00a0Design as cornerstone of smart educational processes and places\u201d, 68-85. http:\/\/ixdea.uniroma2.it\/inevent\/events\/idea2010\/index.php?s=10&amp;a=11&amp;link=ToC_43_P&amp;link=43_4_abstract<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A International Journal on Interaction Design &amp; Architecture(s) &#8211; IxD&amp;A, \u00e9 uma publica\u00e7\u00e3o indexada na Scopus e na Web of Science.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Margarida M. Marques &amp; L\u00facia Pombo, | in IxD&amp;A\/Interaction Design and Architecture(s), special issue &#8220;Smart Learning Ecosystems &#8211;&nbsp;Design as cornerstone of smart educational processes and places\u201d, pp. 68-85 Abstract: Mobile augmented reality (AR) games have potential in Education, as they can enhance learning experiences, by offering to learners contextualized information. This study aim is to [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[32,14,5],"tags":[],"class_list":["post-31020","post","type-post","status-publish","format-standard","hentry","category-artigos","category-destaques","category-publicacoes"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"Margarida M. Marques &amp; L\u00facia Pombo, | in IxD&amp;A\/Interaction Design and Architecture(s), special issue &quot;Smart Learning Ecosystems - Design as cornerstone of smart educational processes and places\u201d, pp. 68-85 Abstract: Mobile augmented reality (AR) games have potential in Education, as they can enhance learning experiences, by offering to learners contextualized information. This study aim is to\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"cidtff\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/cidtff.web.ua.pt\/blog\/?p=31020\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 4.9.10\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_US\" \/>\n\t\t<meta property=\"og:site_name\" content=\"CIDTFF blog -\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"Artigo | Teacher readiness to adopt game-based mobile learning with augmented reality - CIDTFF blog\" \/>\n\t\t<meta property=\"og:description\" content=\"Margarida M. Marques &amp; L\u00facia Pombo, | in IxD&amp;A\/Interaction Design and Architecture(s), special issue &quot;Smart Learning Ecosystems - Design as cornerstone of smart educational processes and places\u201d, pp. 68-85 Abstract: Mobile augmented reality (AR) games have potential in Education, as they can enhance learning experiences, by offering to learners contextualized information. This study aim is to\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/cidtff.web.ua.pt\/blog\/?p=31020\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2020-07-01T18:17:06+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2020-07-01T18:17:06+00:00\" \/>\n\t\t<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/cidtff\" \/>\n\t\t<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n\t\t<meta name=\"twitter:site\" content=\"@cidtff\" \/>\n\t\t<meta name=\"twitter:title\" content=\"Artigo | Teacher readiness to adopt game-based mobile learning with augmented reality - CIDTFF blog\" \/>\n\t\t<meta name=\"twitter:description\" content=\"Margarida M. Marques &amp; L\u00facia Pombo, | in IxD&amp;A\/Interaction Design and Architecture(s), special issue &quot;Smart Learning Ecosystems - Design as cornerstone of smart educational processes and places\u201d, pp. 68-85 Abstract: Mobile augmented reality (AR) games have potential in Education, as they can enhance learning experiences, by offering to learners contextualized information. 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