{"id":22705,"date":"2019-05-17T14:48:21","date_gmt":"2019-05-17T13:48:21","guid":{"rendered":"http:\/\/blogs.ua.pt\/cidtff\/?p=22705"},"modified":"2019-05-17T14:48:21","modified_gmt":"2019-05-17T13:48:21","slug":"artigo-an-app-that-changes-mentalities-about-mobile-learning-the-edupark-augmented-reality-activity","status":"publish","type":"post","link":"https:\/\/cidtff.web.ua.pt\/blog\/?p=22705","title":{"rendered":"Artigo | An App that Changes Mentalities about Mobile Learning &#8211; the EduPARK Augmented Reality Activity"},"content":{"rendered":"\n<div class=\"wp-block-image\"><figure class=\"alignright is-resized\"><a href=\"http:\/\/blogs.ua.pt\/cidtff\/wp-content\/uploads\/2019\/05\/artigo_edupark.jpg\" target=\"_blank\" rel=\"noreferrer noopener\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/blogs.ua.pt\/cidtff\/wp-content\/uploads\/2019\/05\/artigo_edupark.jpg\" alt=\"\" class=\"wp-image-22708\" width=\"265\" height=\"239\"\/><\/a><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>L\u00facia Pombo &amp; Margarida M. Marques | in Computers, Special Issue Augmented and Mixed Reality in Work Context<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Abstract:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cThe public\nusually associates mobile devices to distraction and learning disruption, and\nthey are not frequently used in formal education. Additionally, games and parks\nare both associated with play and leisure time, and not to learn. This study\nshows that the combination of mobiles, games, and parks can promote authentic\nlearning and contributes to changing conventional mentalities. The study is\nframed by the EduPARK project that created an innovative app for authentic\nlearning, supported by mobile and augmented reality (AR) technologies, for\ngame-based approaches in a green park. A case study of the EduPARK strategy\u2019s\neducational value, according to 86 Basic Education undergraduate students, was\nconducted. The participants experienced the app in the park and presented their\nopinion about: (i) mobile learning; (ii) the app\u2019s usability; and (iii) the\nimpact of the educational strategy in terms of factors, such as intrinsic\nmotivation and authentic learning. Data collection included a survey and\ndocument collection of student reflections. Data were subjected to descriptive\nstatistics, System Usability score computing, and content analysis. Students\nconsidered that the EduPARK strategy has educational value, particularly\nregarding content learning and motivation. From this study emerged seven\nsupporting pillars that constitute a set of guidelines for future development\nof mobile game-based learning.\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/www.mdpi.com\/2073-431X\/8\/2\/37\" target=\"_blank\" rel=\"noreferrer noopener\" aria-label=\" (opens in a new tab)\">ver mais<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8211; &#8211; &#8211; &#8211; &#8211;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Refer\u00eancia:<\/strong><br \/>Pombo, L. &amp; Marques, M.M. (2019). An App that Changes Mentalities about Mobile Learning &#8211; the EduPARK Augmented Reality Activity. in <em>Computers 2019, 8<\/em>, 37, Special Issue Augmented and Mixed Reality in Work Context. Retrieved from <a href=\"https:\/\/www.mdpi.com\/2073-431X\/8\/2\/37\" target=\"_blank\" rel=\"noreferrer noopener\" aria-label=\"https:\/\/www.mdpi.com\/2073-431X\/8\/2\/37 (opens in a new tab)\">https:\/\/www.mdpi.com\/2073-431X\/8\/2\/37<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>L\u00facia Pombo &amp; Margarida M. Marques | in Computers, Special Issue Augmented and Mixed Reality in Work Context Abstract: \u201cThe public usually associates mobile devices to distraction and learning disruption, and they are not frequently used in formal education. Additionally, games and parks are both associated with play and leisure time, and not to learn. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[32,14,5],"tags":[],"class_list":["post-22705","post","type-post","status-publish","format-standard","hentry","category-artigos","category-destaques","category-publicacoes"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"L\u00facia Pombo &amp; Margarida M. Marques | in Computers, Special Issue Augmented and Mixed Reality in Work Context Abstract: \u201cThe public usually associates mobile devices to distraction and learning disruption, and they are not frequently used in formal education. Additionally, games and parks are both associated with play and leisure time, and not to learn.\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"cidtff\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/cidtff.web.ua.pt\/blog\/?p=22705\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 4.9.10\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_US\" \/>\n\t\t<meta property=\"og:site_name\" content=\"CIDTFF blog -\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"Artigo | An App that Changes Mentalities about Mobile Learning \u2013 the EduPARK Augmented Reality Activity - CIDTFF blog\" \/>\n\t\t<meta property=\"og:description\" content=\"L\u00facia Pombo &amp; Margarida M. Marques | in Computers, Special Issue Augmented and Mixed Reality in Work Context Abstract: \u201cThe public usually associates mobile devices to distraction and learning disruption, and they are not frequently used in formal education. 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