{"id":16089,"date":"2018-08-24T10:35:56","date_gmt":"2018-08-24T09:35:56","guid":{"rendered":"http:\/\/blogs.ua.pt\/cidtff\/?p=16089"},"modified":"2018-08-24T10:35:56","modified_gmt":"2018-08-24T09:35:56","slug":"article-the-edupark-game-like-app-with-augmented-reality-for-mobile-learning-in-an-urban-park","status":"publish","type":"post","link":"https:\/\/cidtff.web.ua.pt\/blog\/?p=16089","title":{"rendered":"Article | The EduPARK game-like app with Augmented Reality for mobile learning in an urban park"},"content":{"rendered":"<p><strong><a href=\"http:\/\/blogs.ua.pt\/cidtff\/wp-content\/uploads\/2018\/08\/LP_MMM_artigo.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-16077\" src=\"http:\/\/blogs.ua.pt\/cidtff\/wp-content\/uploads\/2018\/08\/LP_MMM_artigo-300x195.png\" alt=\"\" width=\"300\" height=\"195\" \/><\/a>L\u00facia Pombo (CIDTFF) &amp; Margarida Morais Marques (CIDTFF) | in Atas do 4.\u00ba Encontro sobre Jogos e Mobile Learning, pp. 393-407<\/strong><\/p>\n<p><strong>Abstract:<\/strong><\/p>\n<p>Mobile devices are pervasive and can be used to promote learning in a contextual way. When combined with innovative technologies, such as augmented reality (AR), and game-based approaches, mobile devices can boost engagement with learning.<\/p>\n<p>Giving continuity to previous work, this paper presents the EduPARK game-like application (app) that is an interactive, interdisciplinary quiz with AR, based in Geocaching principles, intended to be played in a specific urban park. Furthermore, this app was developed through a design-based research methodology with four cycles of development involving user testing and evaluation. Several field tests were conducted, involving different convenience samples of potential users, from basic to higher education, including pre and in-service teacher training and lifelong learning (park visitors). The app was progressively refined according to the users\u2019 feedback in each cycle, concerning usability and educational value.<\/p>\n<p>This contribution comprises an example of how to develop successfully learning opportunities based on mobile games with AR technology that may be relevant to educational game designers and educators. Future work involves the organization of regular activities for students, teacher trainees and tourists to collect data in order to analyse the processes of mobile learning in outdoor settings, namely in articulation with curricular contents.<\/p>\n<p><strong>Keywords:<\/strong> outdoor mobile learning, game-based learning, augmented reality, urban park<\/p>\n<p><a href=\"http:\/\/hdl.handle.net\/10316\/48542\" target=\"_blank\" rel=\"noopener\">ver mais<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>L\u00facia Pombo (CIDTFF) &amp; Margarida Morais Marques (CIDTFF) | in Atas do 4.\u00ba Encontro sobre Jogos e Mobile Learning, pp. 393-407 Abstract: Mobile devices are pervasive and can be used to promote learning in a contextual way. When combined with innovative technologies, such as augmented reality (AR), and game-based approaches, mobile devices can boost engagement [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[32,14,5],"tags":[],"class_list":["post-16089","post","type-post","status-publish","format-standard","hentry","category-artigos","category-destaques","category-publicacoes"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"L\u00facia Pombo (CIDTFF) &amp; Margarida Morais Marques (CIDTFF) | in Atas do 4.\u00ba Encontro sobre Jogos e Mobile Learning, pp. 393-407 Abstract: Mobile devices are pervasive and can be used to promote learning in a contextual way. 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